Interactive whiteboards can assist teachers, students, trainers, and district office personnel.
Whiteboard recorder software captures every step of students' work for later playback.
http://www.techlearning.com/article/7844
Here are several ideas for integrating whiteboards into the classroom.
- Recording
Record a video of a sequence of events at the board. From there, short movies can be made easily.
- Graphic Organizers
Graphic organizers such as Inspiration can be projected for whole class viewing with an LCD projector
- Presentations
Presentations using software such as PowerPoint or KeyNote
- Interactive Software
Create hands-on, interactive lessons where students can manipulate objects, make decisions, and enter data
- Google Earth
Combine an interactive whiteboard with cutting-edge software such as Google Earth to provide an unparalleled experience in geography.
- Interactive Mathematics
The National Library of Virtual Manipulatives (http://enlvm.usu.edu/ma/nav/index.jsp) is exactly as the name implies, a library of virtual, onscreen mathematics manipulatives for students of all grade levels.
-Quizzes and Games
Some interactive whiteboard software can hide portions of the screen, to be revealed at your discretion (in the SmartBoard software it's called "screen shade"; in Mimio, "reveal"). Use this feature to create quizzes and games, with questions on the screen and answers hidden.
dimecres, 25 de març del 2009
Open Cobalt
Is a free and open source virtual workspace browser and construction toolkit for accessing, creating, and publishing hyperlinked multi-user virtual environments.
http://cobaltworlds.com/index.php
See a demostration of Dr. Xunlei Wu testing Open Cobalt on a multitouch interactive wall at : http://www.duke.edu/~julian/Cobalt/Home.html
Cobalt - Edusim is a 3D multi-user virtual world platform and authoring toolkit intended for your classroom interactive whiteboard (but equally powerful on the students laptop or desktop computers !). Cobalt - Edusim has been tested and works on the Smartboard, Activeboard, Interwriter, Polyvision, Mimio, eBeam, and even the Wiimote Whiteboard. http://edusim3d.com/
http://cobaltworlds.com/index.php
See a demostration of Dr. Xunlei Wu testing Open Cobalt on a multitouch interactive wall at : http://www.duke.edu/~julian/Cobalt/Home.html
Cobalt - Edusim is a 3D multi-user virtual world platform and authoring toolkit intended for your classroom interactive whiteboard (but equally powerful on the students laptop or desktop computers !). Cobalt - Edusim has been tested and works on the Smartboard, Activeboard, Interwriter, Polyvision, Mimio, eBeam, and even the Wiimote Whiteboard. http://edusim3d.com/
The Immersive Education Initiative
The Immersive Education Initiative announced that it will launch its series of Immersive Education: Europe events in London this April.
On April 23rd and 24th the London School of Economics (LSE) will host the Immersive Education Initiative's London Summit, a special two-day event showcasing new and emerging virtual worlds, learning games, educational simulations, and related tools, techniques, technologies, standards and best practices.
Designed specifically for educators, researchers, and administrators, the London Summit consists of presentations, panel discussions, break-out sessions and workshops that provide attendees with an in-depth overview of immersive learning platforms and technologies such as The Education Grid, Project Wonderland, Second Life, Croquet and Cobalt, realXtend, Alice, Open Simulator (OpenSim), augmented and mixed reality, and more.
On April 23rd and 24th the London School of Economics (LSE) will host the Immersive Education Initiative's London Summit, a special two-day event showcasing new and emerging virtual worlds, learning games, educational simulations, and related tools, techniques, technologies, standards and best practices.
Designed specifically for educators, researchers, and administrators, the London Summit consists of presentations, panel discussions, break-out sessions and workshops that provide attendees with an in-depth overview of immersive learning platforms and technologies such as The Education Grid, Project Wonderland, Second Life, Croquet and Cobalt, realXtend, Alice, Open Simulator (OpenSim), augmented and mixed reality, and more.
dimarts, 10 de febrer del 2009
Més sobre e-Adventure
L'estudi correspon al grup de recerca e-UCM de la Universidad Complutense de Madrid. Es pot trobar a la pàgina d'e-Adventure.

Els seus objectius principals són:
Els seus objectius principals són:
- Reduir les despeses en el desenvolupament de jocs educatius,
- Incorporar característiques educatives específiques en eines de desenvolupament de jocs,
- Integra els jocs resultants amb material educatiu en el context dels Entons Virtuals d'Aprenentatge.
e-Adventure. Estudi sobre videojocs de
Seria interessant buscar la publicació.
http://www.plataformasinc.es/index.php/esl/Noticias/Llega-el-consenso-el-videojuego-es-un-complemento-educativo
Assenyalen com a importants per a un videojoc: adaptabilitat, capacitat de integració i la possibilitat d'avaluació
http://www.plataformasinc.es/index.php/esl/Noticias/Llega-el-consenso-el-videojuego-es-un-complemento-educativo
Assenyalen com a importants per a un videojoc: adaptabilitat, capacitat de integració i la possibilitat d'avaluació
dijous, 15 de gener del 2009
Nous llibres a la biblioteca:
Gee, James Paul. “Lo que nos enseñan los videojuegos sobre el aprendizaje y el alfabetismo”, 2004
Comentat a: http://www.uoc.edu/uocpapers/dt/cat/gee.html
Prensky, Marc "Don't Bother me Mom - I'm Learning", 2006.
Comentat a: http://eft.educom.pt/index.php/eft/article/view/3/25
McDougall, Julian i O'Brien, Wayne "Studying Videogames", 2008.
Comentat a: http://www.alibris.com/booksearch.detail?invid=9588654711&browse=1&qwork=10500472&qsort=&page=1
Comentat a: http://www.uoc.edu/uocpapers/dt/cat/gee.html
Prensky, Marc "Don't Bother me Mom - I'm Learning", 2006.
Comentat a: http://eft.educom.pt/index.php/eft/article/view/3/25
McDougall, Julian i O'Brien, Wayne "Studying Videogames", 2008.
Comentat a: http://www.alibris.com/booksearch.detail?invid=9588654711&browse=1&qwork=10500472&qsort=&page=1
dimarts, 13 de gener del 2009
Conferència: Computer games and education
Dr Ben Williamson in
Becta Research Conference, November 2008
Podcast: http://media.futurelab.org.uk/podcasts/becta_talks/downloads/ben_williamson.wmv
Pdf: http://media.futurelab.org.uk/podcasts/becta_talks/transcripts/ben_williamson.pdf
Becta Research Conference, November 2008
Podcast: http://media.futurelab.org.uk/podcasts/becta_talks/downloads/ben_williamson.wmv
Pdf: http://media.futurelab.org.uk/podcasts/becta_talks/transcripts/ben_williamson.pdf
Subscriure's a:
Missatges (Atom)