dimecres, 25 de març del 2009

Interactive whiteboards (article)

Interactive whiteboards can assist teachers, students, trainers, and district office personnel.
Whiteboard recorder software captures every step of students' work for later playback.
http://www.techlearning.com/article/7844

Here are several ideas for integrating whiteboards into the classroom.
- Recording
Record a video of a sequence of events at the board. From there, short movies can be made easily.
- Graphic Organizers
Graphic organizers such as Inspiration can be projected for whole class viewing with an LCD projector
- Presentations
Presentations using software such as PowerPoint or KeyNote
- Interactive Software
Create hands-on, interactive lessons where students can manipulate objects, make decisions, and enter data
- Google Earth
Combine an interactive whiteboard with cutting-edge software such as Google Earth to provide an unparalleled experience in geography.
- Interactive Mathematics
The National Library of Virtual Manipulatives (http://enlvm.usu.edu/ma/nav/index.jsp) is exactly as the name implies, a library of virtual, onscreen mathematics manipulatives for students of all grade levels.
-Quizzes and Games
Some interactive whiteboard software can hide portions of the screen, to be revealed at your discretion (in the SmartBoard software it's called "screen shade"; in Mimio, "reveal"). Use this feature to create quizzes and games, with questions on the screen and answers hidden.

Open Cobalt

Is a free and open source virtual workspace browser and construction toolkit for accessing, creating, and publishing hyperlinked multi-user virtual environments.
http://cobaltworlds.com/index.php

See a demostration of Dr. Xunlei Wu testing Open Cobalt on a multitouch interactive wall at : http://www.duke.edu/~julian/Cobalt/Home.html

Cobalt - Edusim is a 3D multi-user virtual world platform and authoring toolkit intended for your classroom interactive whiteboard (but equally powerful on the students laptop or desktop computers !). Cobalt - Edusim has been tested and works on the Smartboard, Activeboard, Interwriter, Polyvision, Mimio, eBeam, and even the Wiimote Whiteboard. http://edusim3d.com/

The Immersive Education Initiative

The Immersive Education Initiative announced that it will launch its series of Immersive Education: Europe events in London this April.
On April 23rd and 24th the London School of Economics (LSE) will host the Immersive Education Initiative's London Summit, a special two-day event showcasing new and emerging virtual worlds, learning games, educational simulations, and related tools, techniques, technologies, standards and best practices.

Designed specifically for educators, researchers, and administrators, the London Summit consists of presentations, panel discussions, break-out sessions and workshops that provide attendees with an in-depth overview of immersive learning platforms and technologies such as The Education Grid, Project Wonderland, Second Life, Croquet and Cobalt, realXtend, Alice, Open Simulator (OpenSim), augmented and mixed reality, and more.

dimarts, 10 de febrer del 2009

Més sobre e-Adventure

L'estudi correspon al grup de recerca e-UCM de la Universidad Complutense de Madrid. Es pot trobar a la pàgina d'e-Adventure.






Els seus objectius principals són:
  • Reduir les despeses en el desenvolupament de jocs educatius,
  • Incorporar característiques educatives específiques en eines de desenvolupament de jocs,
  • Integra els jocs resultants amb material educatiu en el context dels Entons Virtuals d'Aprenentatge.
Han desenvolupat una plataforma de desenvolupament de videojocs que es pot descarregar des de la seva pàgina web. També s'hi troba una documentació específica i exemples de jocs creats amb aquesta plataforma.

e-Adventure. Estudi sobre videojocs de

Seria interessant buscar la publicació.

http://www.plataformasinc.es/index.php/esl/Noticias/Llega-el-consenso-el-videojuego-es-un-complemento-educativo

Assenyalen com a importants per a un videojoc: adaptabilitat, capacitat de integració i la possibilitat d'avaluació

dijous, 15 de gener del 2009

Nous llibres a la biblioteca:

Gee, James Paul. “Lo que nos enseñan los videojuegos sobre el aprendizaje y el alfabetismo”, 2004

Comentat a: http://www.uoc.edu/uocpapers/dt/cat/gee.html

Prensky, Marc "Don't Bother me Mom - I'm Learning", 2006.

Comentat a: http://eft.educom.pt/index.php/eft/article/view/3/25

McDougall, Julian i O'Brien, Wayne "Studying Videogames", 2008.

Comentat a: http://www.alibris.com/booksearch.detail?invid=9588654711&browse=1&qwork=10500472&qsort=&page=1