Gee, James Paul. “Lo que nos enseñan los videojuegos sobre el aprendizaje y el alfabetismo”, 2004
Comentat a: http://www.uoc.edu/uocpapers/dt/cat/gee.html
Prensky, Marc "Don't Bother me Mom - I'm Learning", 2006.
Comentat a: http://eft.educom.pt/index.php/eft/article/view/3/25
McDougall, Julian i O'Brien, Wayne "Studying Videogames", 2008.
Comentat a: http://www.alibris.com/booksearch.detail?invid=9588654711&browse=1&qwork=10500472&qsort=&page=1
dijous, 15 de gener del 2009
dimarts, 13 de gener del 2009
Conferència: Computer games and education
Dr Ben Williamson in
Becta Research Conference, November 2008
Podcast: http://media.futurelab.org.uk/podcasts/becta_talks/downloads/ben_williamson.wmv
Pdf: http://media.futurelab.org.uk/podcasts/becta_talks/transcripts/ben_williamson.pdf
Becta Research Conference, November 2008
Podcast: http://media.futurelab.org.uk/podcasts/becta_talks/downloads/ben_williamson.wmv
Pdf: http://media.futurelab.org.uk/podcasts/becta_talks/transcripts/ben_williamson.pdf
Are Tangible Interfaces Really Any Better Than Other Kinds of Interfaces?
Article de Paul Marshall, Yvonne Rogers and Eva Hornecker. Pervasive Interaction Lab, UK

Quatre planes de reflexió sobre els suposats beneficis dels tangibles interfaces en comparació ambels altres tipus d' interfaces (GUIs, veu)
Interessant el terme: ‘Shareable interfaces’ is a generic term that refers to technologies that are specifically designed to enable collocated groups to work on shared representations
Preguntes de la seva recerca:
(i) how can tangible interfaces facilitate learning
and (ii) how do shareable interfaces support more equitable participation in group settings?
(i) how can tangible interfaces facilitate learning
and (ii) how do shareable interfaces support more equitable participation in group settings?
Figura: conceptual framework that makes explicit all the various factors that can influence whether and how tangible interfaces might support learning
Making sweet music: The Educational Use of Computer Games
Article de: Simon Egenfeldt-Nielsen
Fa una revisió dels estudis sobre computer games and education
Fa una revisió dels estudis sobre computer games and education
" The third generation is less interested in the actual content in computer games, but focus more on the students’ engagement with the computer game (Egenfeldt-Nielsen, 2005; Gee, 2003; Squire, 2004)."
Consulta: al Docs
dilluns, 12 de gener del 2009
The use of computer and video games for learning
A review of the literature. Alice Mitchell and Carol Savill-Smith . Ultralab
Dossier de 93 planes: http://www.lsda.org.uk/files/PDF/1529.pdf
Seccions que recomano:
The findings of previous literature reviews/meta-analyses p.4
Opportunities with new and emerging technologies p.22
Engaging adolescents in learning p. 32
What are the recommendations for the planning and design of educational computer games (or ‘edugames’)? p. 47
Suggested areas for further research 61
Method used for finding research studies about learning with computer and video games p. 63
"..there is a lack of studies regarding educational games use by adolescents, some studies have methodological problems, and longitudinal studies are needed." (p.61)
Dossier de 93 planes: http://www.lsda.org.uk/files/PDF/1529.pdf
Seccions que recomano:
The findings of previous literature reviews/meta-analyses p.4
Opportunities with new and emerging technologies p.22
Engaging adolescents in learning p. 32
What are the recommendations for the planning and design of educational computer games (or ‘edugames’)? p. 47
Suggested areas for further research 61
Method used for finding research studies about learning with computer and video games p. 63
"..there is a lack of studies regarding educational games use by adolescents, some studies have methodological problems, and longitudinal studies are needed." (p.61)
dimarts, 16 de desembre del 2008
Future Lab. Innovation in Education. Bristol (UK)
Project: teaching with games
Teaching with Games was a year-long project investigating the place of mainstream commercial computer games in the classroom. The project aimed to provide practical and informed evidence of the implications and potential of the use of these games in school, and an informed strategy for future educational development requirements, based upon collaborative discussions between industry and the education community.
Teaching with Games: Final report (1mb pdf)
Teaching with Games: Guidance for educators (337kb pdf)
St Johns Student Research Group report (184kb pdf)
Survey on students' attitudes to games and learning (109kb pdf)
Interesant de mirar les preguntes del qüestionari!
Survey on teachers' attitudes to games and learning (123kb pdf)
Interesant de mirar les preguntes del qüestionari!
Teaching with Games presentation at BETT 2007 (10-13 January 2007, 605kb pdf)
Més informació a: http://www.futurelab.org.uk/projects/teaching-with-games
Teaching with Games was a year-long project investigating the place of mainstream commercial computer games in the classroom. The project aimed to provide practical and informed evidence of the implications and potential of the use of these games in school, and an informed strategy for future educational development requirements, based upon collaborative discussions between industry and the education community.
Teaching with Games: Final report (1mb pdf)
Teaching with Games: Guidance for educators (337kb pdf)
St Johns Student Research Group report (184kb pdf)
Survey on students' attitudes to games and learning (109kb pdf)
Interesant de mirar les preguntes del qüestionari!
Survey on teachers' attitudes to games and learning (123kb pdf)
Interesant de mirar les preguntes del qüestionari!
Teaching with Games presentation at BETT 2007 (10-13 January 2007, 605kb pdf)
Més informació a: http://www.futurelab.org.uk/projects/teaching-with-games
dijous, 4 de desembre del 2008
Researchers
Andrew Manches.
"I am currently evaluating novel tangible technologies and evaluating their effectiveness for learning literacy and numeracy in early years and Key Stage 1. This entails research into manipulatives and the theories suggested for their effect on learning.Consequently, my work will lead to the design of a novel digital manipulative that uses embedded technology to augment the learning potential of manipulatives."
PhD Research Student. Learning Sciences Research Institute. Nottingham University
Claire O’Malley
Applied studies of the impact of different media on communication processes and collaborative task performance.
Professor of Learning Science. Learning Sciences Research Institute. Nottingham University http://www.psychology.nottingham.ac.uk/staff/Claire.O'Malley/
Steve Benford
My research addresses advanced interaction and communication technologies for rich and dynamic social interaction. Specific areas of interest include: mixed reality, augmented reality, virtual reality, physical interfaces, distributed systems and their application to entertainment and education.
Professor of Collaborative Computing. Mixed Reality Laboratory. Nottingham University http://www.mrl.nott.ac.uk/
EQUATOR
is an EPSRC-funded Interdisciplinary Research Collaboration (IRC) between eight institutions across the UK, which focuses on the integration of physical and digital interaction, particularly for wireless, mobile and ubiquitous applications. http://www.equator.ac.uk/
"I am currently evaluating novel tangible technologies and evaluating their effectiveness for learning literacy and numeracy in early years and Key Stage 1. This entails research into manipulatives and the theories suggested for their effect on learning.Consequently, my work will lead to the design of a novel digital manipulative that uses embedded technology to augment the learning potential of manipulatives."
PhD Research Student. Learning Sciences Research Institute. Nottingham University
Claire O’Malley
Applied studies of the impact of different media on communication processes and collaborative task performance.
Professor of Learning Science. Learning Sciences Research Institute. Nottingham University http://www.psychology.nottingham.ac.uk/staff/Claire.O'Malley/
Steve Benford
My research addresses advanced interaction and communication technologies for rich and dynamic social interaction. Specific areas of interest include: mixed reality, augmented reality, virtual reality, physical interfaces, distributed systems and their application to entertainment and education.
Professor of Collaborative Computing. Mixed Reality Laboratory. Nottingham University http://www.mrl.nott.ac.uk/
EQUATOR
is an EPSRC-funded Interdisciplinary Research Collaboration (IRC) between eight institutions across the UK, which focuses on the integration of physical and digital interaction, particularly for wireless, mobile and ubiquitous applications. http://www.equator.ac.uk/
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